AI Insights · Timothy · October 2021
Top 5 Educational Games in Costa Rica Q3 2021: Performance Overview
Discover how the top five educational games performed in Costa Rica during Q3 2021, including trends in downloads, revenue, and active users.
Performance of Top 5 Educational Games in Costa Rica for Q3 2021
In Q3 2021, the top educational games in Costa Rica showed varied performance across downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the trends for these apps on a unified platform.
Toca Boca World showed a consistent increase in weekly downloads, peaking at nearly 5.9K in the final week of September. The app's weekly revenue saw fluctuations, reaching approximately $2.8K in early July and maintaining a steady pace around $2.3K to $2.7K towards the end of the quarter. Active users increased steadily, growing from around 23.5K at the start of the quarter to over 32K by the end.
Baby Panda World : Kids Games experienced a significant decline in weekly downloads, starting at about 2.3K and dropping to just over 500 by the end of September. Weekly revenue remained relatively low, with occasional peaks such as $38 in mid-September. The active user base also decreased, from around 25.8K in late June to just over 20K by the quarter's end.
Fluvsies Pocket World, released in early July, showed an initial spike in downloads, reaching over 6.5K in mid-July, but then stabilized around 600-800 downloads per week. Revenue was minimal, with minor peaks like $24 in late September. Active users followed a similar trend, peaking at around 6K in mid-July and then stabilizing to about 1.4K by the end of September.
Pepi Hospital: Learn & Care maintained a steady download rate, with numbers hovering around 1K to 1.8K. Revenue was nominal, with occasional increases such as $30 in mid-July. The active user count showed a gradual decline, from about 7.4K at the start of the quarter to around 5.6K by the end.
Toca Boca Jr had relatively stable weekly downloads, ranging from 1K to 1.6K. Revenue showed minor fluctuations, peaking at $78 in mid-September. Active users saw a slight increase, starting at around 10.8K and peaking at approximately 12.3K in mid-August, before settling around 10.3K by the end of the quarter.
These trends highlight the dynamic nature of the educational games market in Costa Rica. For more detailed insights, visit Sensor Tower.